Showing posts with label Game Updates. Show all posts
Showing posts with label Game Updates. Show all posts

Quest manager

A new feature, Quest manager is being rolled out and it will reach you within a day. With the new feature, you can view your quests, manage them and sort them. This feature will simplify things and most players will not miss quests with limited time period. You can also view rewards for completing the quest before you complete it.

Note that this feature will be rolled slowly across different players, so dont worry if you dont have the feature yet. You will have it very soon.

Make sure you will share this new feature with your friends on facebook. :)

Game update 7/12/11

Additions/Improvements

  • The Tactical Nuke is now available to everyone as part of a limited time sale!
  • The "purchase resources" dialog now dynamically shows you appropriately sized packages based on your level.
  • A number of research parts have been added to the Free Gifts tab.



Fixes

  • Upgrade Blueprints should now properly count towards the completion of all related quests.
  • Trying to upgrade The Butcher should no longer kick you out of the game.
  • Energy drops in combat are now randomized. You should start seeing different rewards on Critical Hits and Critical Kills.
  • The "Island Master" quest should now properly increment both when you invade another island, and when you expel an invasion.
  • Scrolling should no longer spazz out when using a touchpad-style mousewheel.
  • Other miscellaneous bug fixes.

Game update: 7/1/11

A couple of quick bug fixes in today—mostly to sort out problems with the quests in the push yesterday. We've also included a few balance tweaks, as well as a few things that we failed to note in our release notes from yesterday.

Fixes

  • Accuracy upgrade effectiveness has been reduced slightly, to prevent an abuse which allowed people to farm infinite energy.
  • Payouts on farm crops have been adjusted somewhat. Returns on shorter harvest-time crops have been increased, while returns on longer harvest-time crops have been decreased.
  • The 'Army Boost' quest should now properly track Upgrade Blueprints.
  • The 'Rolling Out The Big Guns' quest should now credit you for upgrades you have already completed.
  • Unit build times for some units have been increased.
  • Reduced the rewards gained from replaying the same battle repeatedly.

Game update 6/28/11

Lots of bug fixes in today's release, but we know the one you're most interested in: The cap on energy from neighbor tends has been increased from 20 to 100. We still feel that there's a LOT of energy coming into the economy, and we're looking at other ways to maintain pacing here, but we hear you saying that this isn't the way to do it.

Fixes
  • The cap on energy from neighbor tends has been increased from 20 to 100.
  • Reduced the limit on the request timer from 24 hours to 23 hours, so players who play at the same time each day aren't constantly being forced later and later.
  • The neighbor bar should no longer reset its position when changing from fullscreen mode to windowed mode and back.
  • Fixed a few more issues surrounding the Captain Krunsch boss battle.
  • Fixed some loading issues in the friend selector.
  • The endgame video should now display correctly when in full screen.

Game update 6/22/11

Today we pushed out the following game updates!

Additions/Enhancements
  • We've added a heads-up display on the right to show you other neighbors who have played recently.
  • Several new quests have been added around Government Buildings.

Fixes
  • The cap on energy from neighbor tends has been increased from 5 to 20.
  • Fixed an exploit that allowed unscrupulous players to invade a neighbor multiple times in a row.
  • Fixed some display bugs with the neighbor bar.
  • All feed rewards should now show the correct number of coins.

Game update 6/21/11

Today we pushed out the following game enhancements!

Additions/Improvements
  • Each neighbor on your Neighbor Bar now shows the Ore-type that they can mine right on their portrait!
  • Added new gifts to the Free Gifts page.
  • Military buildings now show the most powerful units first.

Fixes
  • Fixed a crash caused by tending a neighbor and then buying a full energy refill.
  • The level requirements for some Government Buildings have been reduced.
  • Energy gained from visiting your neighbors is now capped at 5 per 24 hours.
  • Invasions on your neighbors' islands should now be clearer.
  • Removed some unnecessary pop-ups.
  • Fixed some issues with missing quest icons.
  • Other miscellaneous bug fixes.

Research are coming in Empires and Allies.

We recently saw an update featuring the Dragon week where we could build Dragon gunboats if we show solidarity towards our allies. Zynga also claims there are many small updates coming very soon.  They have planned for a content update today (18th June) however there is a much bigger update coming sometime later. The big update in the gameplay is Research facility. Zynga has planned to add Research Buildings for Land, Sea, and Air to let us unlock bonuses to our units' damage, research time and other stuffs.

Take a look how the research center would look like.

Dragon week update

Empires and Allies updated with Dragon week on 17th June. It includes a storyline to it.  In the game if we build three dragon statues (Golden, Green and Blue) then our allies would let be pleased with our solidarity and give us a chance to build dragon boats. The dragon boats falls under gunboat class and is a limited edition item available for 12 days. It has 45 hp and costs 1500 coins and 30 oil.

Game update 6/16/11

Additions/Improvements
  • Dragon Week has begun!
  • The number of units you can bring to an invasion now scales by level, so higher level players attacking lower level players won't be able to bring along as many units.
  • You can now request players to post items in the Market!
  • Government Buildings now display their level when clicked! Each Government Building has a level that increases when staffers tend the building. As the level increases, the Government Building will offer greater rewards.

Fixes
  • Placed units should no longer become unusable if the player you're fighting is removed as a neighbor while the fight is in progress.
  • PVP invasions now correctly expire after three days.
  • Multiple minor bug fixes

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